I don't have the excitement of seeing something cool on this subreddit and wanting to load up besiege to recreate it for myself anymore. It's not about seeing what incredible things people can made with besiege, it's now about what incredible things people can make with the unity engine. Maybe I'm on my own here, but I feel that this subreddit has just got the to point where everything is so modded there's no fun to it anymore. Making a contraption then trying to see how you can optimise it to make it as compact as possible was always fun, now that you can just use mods to do so it takes the fun away from it. How boring would it be if he'd just used some mods to add new blocks to perform calculations for him and then used some LCD mod to show his results without having to design his own display system?Įven what you might call basic mods such as the ones that let you place blocks at angles and occupying the same area take some of the fun away for me. It's super impressive because the creator has worked within the game and has made something incredible using it. I'll use minecraft as an example because it's a similar block based game and people make crazy creations in it too. Failing that you could download the file and disassemble it to try and understand how it worked, because all the mechanical mechanisms that made it work were physically there.īuilding within the restrictions of the game is also more challenging and make your creations all the more impressive because of it. But instead of OP telling you he used 10 different mods that just made it super easy, you could peer at the machine in the pictures OP had posted and try and figure out the mechanisms for yourself, and then try and recreate them ingame from what you'd seen. You'd see something incredible that you'd never seen before and wonder "How did he do that?". The problem is that modded creations aren't really that interesting to look at.įor me personally, the fun of coming on this subreddit was to see what amazing things others could make, within the restrictions of the vanilla game. Unlike maps like racemap, players are more likely to come back and play again rather than a simple regular destructive level similiar to the Campaign.Since I'm starting to get tired of this subreddit constantly being filled with only modded creations, I thought I'd make a thread about it to see if others felt the same.ĭon't get me wrong, I'm sure mods allow you to extend the fun that the game gives you and greatly expands what you can make. Multiple downloaded levels, each with a single short-time objective is not really worth your download spaces. There are plenty of destructive levels that have a similiar gameplay to the campaign, but they wont be as popular because they are kind of "boring", hence you already see them and are familiar, which wont make that exciting. Multiverse are for late-game content, not intentional for new players.Ĭampaign are the best place to start from the first place.Ī regular racing level are just as good and necessary as a regular destructive ones. Even then, you might get some kind of racing map, when you intended for a regular destruction one. You have to look for levels in the workshop, find the good ones, download them. The multiverse is terrible for new people, there is mostly nothing to do unless you have an idea of what you want to build. Originally posted by MaalusPL | #GGoGR:My brother and I wanted to play the game, but opted not to, since the best place to start is the campaign. Without that, all you have is the "not" part, which makes the game unappealing at the very start. It gives you a goal of what to finish - you get a bunch of levels, which you can complete cooperatively, and determine whether you like the game enough to keep playing it, or not. Even then, you might get some kind of racing map, when you intended for a regular destruction one.Īn included campaign solves all this. My brother and I wanted to play the game, but opted not to, since the best place to start is the campaign. No one really cares if it is too easy for two people, what counts is the fun, that is to be had playing together. Originally posted by Von:Bringing the solo campaign to multiplayer would require a lot of balancing, we feel time would be better spent bringing new content than reworking all of the single player levels to be challenging for multiplayer.įirst of all, you don't need to rework the campaign at all, just add the campaign in its current form.
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